The τ Player API

`openAudioSession()` and `closeAudioSession()`.

openAudioSession() and closeAudioSession()

A player must be opened before used. A player correspond to an Audio Session. With other words, you must open the Audio Session before using it. When you have finished with a Player, you must close it. With other words, you must close your Audio Session. Opening a player takes resources inside the OS. Those resources are freed with the verb closeAudioSession(). It is safe to call this procedure at any time.

  • If the Player is not open, this verb will do nothing

  • If the Player is currently in play or pause mode, it will be stopped before.

focus: parameter

focus is an optional parameter can be specified during the opening : the Audio Focus. This parameter can have the following values :

  • AudioFocus.requestFocusAndStopOthers (your app will have exclusive use of the output audio)

  • AudioFocus.requestFocusAndDuckOthers (if another App like Spotify use the output audio, its volume will be lowered)

  • AudioFocus.requestFocusAndKeepOthers (your App will play sound above others App)

  • AudioFocus.requestFocusAndInterruptSpokenAudioAndMixWithOthers (for Android)

  • AudioFocus.requestFocusTransient (for Android)

  • AudioFocus.requestFocusTransientExclusive (for Android)

  • AudioFocus.doNotRequestFocus (useful if you want to mangage yourself the Audio Focus with the verb setAudioFocus())

The Audio Focus is abandoned when you close your player. If your App must play several sounds, you will probably open your player just once, and close it when you have finished with the last sound. If you close and reopen an Audio Session for each sound, you will probably get unpleasant things for the ears with the Audio Focus.

category

category is an optional parameter used only on iOS. This parameter can have the following values :

  • ambient

  • multiRoute

  • playAndRecord

  • playback

  • record

  • soloAmbient

  • audioProcessing

See iOS documentation to understand the meaning of this parameter.

mode

mode is an optional parameter used only on iOS. This parameter can have the following values :

  • modeDefault

  • modeGameChat

  • modeMeasurement

  • modeMoviePlayback

  • modeSpokenAudio

  • modeVideoChat

  • modeVideoRecording

  • modeVoiceChat

  • modeVoicePrompt

See iOS documentation to understand the meaning of this parameter.

audioFlags

are a set of optional flags (used on iOS):

  • outputToSpeaker

  • allowHeadset

  • allowEarPiece

  • allowBlueTooth

  • allowAirPlay

  • allowBlueToothA2DP

device

is the output device (used on Android)

  • speaker

  • headset,

  • earPiece,

  • blueTooth,

  • blueToothA2DP,

  • airPlay

withUI

is a boolean that you set to true if you want to control your App from the lock-screen (using startPlayerFromTrack() during your Audio Session).

You MUST ensure that the player has been closed when your widget is detached from the UI. Overload your widget's dispose() method to closeAudioSession the player when your widget is disposed. In this way you will reset the player and clean up the device resources, but the player will be no longer usable.

@override
void dispose()
{
        if (myPlayer != null)
        {
            myPlayer.closeAudioSession();
            myPlayer = null;
        }
        super.dispose();
}

You may not open many Audio Sessions without closing them. You will be very bad if you try something like :

    while (aCondition)  // *DON'T DO THAT*
    {
            flutterSound = FlutterSoundPlayer().openAudioSession(); // A **new** Flutter Sound instance is created and opened
            flutterSound.startPlayer(bipSound);
    }

openAudioSession() and closeAudioSession() return Futures. You may not use your Player before the end of the initialization. So probably you will await the result of openAudioSession(). This result is the Player itself, so that you can collapse instanciation and initialization together with myPlayer = await FlutterSoundPlayer().openAudioSession();

Example:

Dart

Javascript


    myPlayer = await FlutterSoundPlayer().openAudioSession(focus: Focus.requestFocusAndDuckOthers, outputToSpeaker | allowBlueTooth);

    ...
    (do something with myPlayer)
    ...

    await myPlayer.closeAudioSession();
    myPlayer = null;
    FlutterSoundPlayer myPlayer = FlutterSoundPlayer();

        Lorem ipsum ...

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