Getting Started
Getting Started..
Playback
The complete running example is there
1. FlutterSoundPlayer instanciation
To play back something you must instanciate a player. Most of the time, you will need just one player, and you can place this instanciation in the variables initialisation of your class :
import 'package:flauto/flutter_sound.dart';
...
FlutterSoundPlayer _myPlayer = FlutterSoundPlayer();2. Open and close the audio session
Before calling startPlayer() you must open the Session.
When you have finished with it, you must close the session. A good places to put those verbs are in the procedures initState() and dispose().
@override
void initState() {
super.initState();
// Be careful : openAudioSession return a Future.
// Do not access your FlutterSoundPlayer or FlutterSoundRecorder before the completion of the Future
_myPlayer.openAudioSession().then((value) {
setState(() {
_mPlayerIsInited = true;
});
});
}
@override
void dispose() {
// Be careful : you must `close` the audio session when you have finished with it.
_myPlayer.closeAudioSession();
_myPlayer = null;
super.dispose();
}3. Play your sound
To play a sound you call startPlayer(). To stop a sound you call stopPlayer()
Recording
The complete running example is there
1. FlutterSoundRecorder instanciation
To play back something you must instanciate a recorder. Most of the time, you will need just one recorder, and you can place this instanciation in the variables initialisation of your class :
2. Open and close the audio session
Before calling startRecorder() you must open the Session.
When you have finished with it, you must close the session. A god place to pute those verbs is in the procedures initState() and dispose().
3. Record something
To record something you call startRecorder(). To stop the recorder you call stopRecorder()
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